I feel I actually have already explained my work process, and just can't FIND my newly posed character within iClone. How did he get there? and how has he got textures on him that came from Daz 3D? Tutorials like the one I'm watching now presume too much, and you'll see if you watch it (2 mins 8 secs in), that the editor has just dissolved into a shot of the charatcer already loaded in iClone. What's going on!?ĭo you have a support line that I can call? I'm sick of spamming this forum with iClone problems, and then not being able to carry on working until a forum member happens to log on and take pity on me! Oh, and PS: why aren't there any textures coming through to both 3DXchange and iClone? I opted for the merging of textures before exporting the FBX.and my charatcer is just grey like a n OBJ would be. I've tried to custom save it, but the file itself is a 'prop' format, so even if it was in the character folder, it still wouldn't work.Ĭan someone please help, as I'm having my usual struggle to get anything out of the online manual. As a result the 'motion' tab under the Animation section is greyed out, and I can't apply my Communications 200 motions to it. I can find my character in the iClone Content Manager, but it's under props. However, when I export the character as 'iclone content', it just dumps it into the 'props' folder.and not in the 'character folder' - as you would think it logically would.
I've tweaked the T-pose of my Daz Genesis character within 3DXchange Pipeline. I've hit another wall, that's preventing me from getting started with iClone.